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Text File  |  2003-02-27  |  8KB  |  169 lines

  1. STRINGTABLE Mmaterial
  2. {
  3.     Mmaterial                                                            "Material";
  4.     ID_MATERIALGROUP_COLOR                                 "Color";
  5.     ID_MATERIALGROUP_DIFFUSION                        "Diffusion";
  6.     ID_MATERIALGROUP_LUMINANCE                        "Luminance";
  7.     ID_MATERIALGROUP_TRANSPARENCY                    "Transparency";
  8.     ID_MATERIALGROUP_REFLECTION                        "Reflection";
  9.     ID_MATERIALGROUP_ENVIRONMENT                    "Environment";
  10.     ID_MATERIALGROUP_FOG                                    "Fog";
  11.     ID_MATERIALGROUP_BUMP                                    "Bump";
  12.     ID_MATERIALGROUP_ALPHA                                "Alpha";
  13.     ID_MATERIALGROUP_SPECULAR                            "Specular";
  14.     ID_MATERIALGROUP_SPECULARCOLOR                "Specular Color";
  15.     ID_MATERIALGROUP_GLOW                                    "Glow";
  16.     ID_MATERIALGROUP_DISPLACEMENT                    "Displacement";
  17.     ID_MATERIALGROUP_ILLUMINATION                    "Illumination";
  18.  
  19.     MATERIAL_USE_COLOR                                         "Enable Color" "Color";
  20.     MATERIAL_USE_DIFFUSION                                "Enable Diffusion" "Diffusion";
  21.     MATERIAL_USE_LUMINANCE                                "Enable Luminance" "Luminance";
  22.     MATERIAL_USE_TRANSPARENCY                            "Enable Transparency" "Transparency";
  23.     MATERIAL_USE_REFLECTION                                "Enable Reflection" "Reflection";
  24.     MATERIAL_USE_ENVIRONMENT                            "Enable Environment" "Environment";
  25.     MATERIAL_USE_FOG                                            "Enable Fog" "Fog";
  26.     MATERIAL_USE_BUMP                                            "Enable Bump" "Bump";
  27.     MATERIAL_USE_ALPHA                                        "Enable Alpha" "Alpha";
  28.     MATERIAL_USE_SPECULAR                                    "Enable Specular" "Specular";
  29.     MATERIAL_USE_SPECULARCOLOR                        "Enable Specular Color" "Specular Color";
  30.     MATERIAL_USE_GLOW                                            "Enable Glow" "Glow";
  31.     MATERIAL_USE_DISPLACEMENT                            "Enable Displacement" "Displacement";
  32.  
  33.     MATERIAL_TEXTUREMIXING_NORMAL                    "Normal";
  34.     MATERIAL_TEXTUREMIXING_ADD                        "Add";
  35.     MATERIAL_TEXTUREMIXING_SUBTRACT                "Subtract";
  36.     MATERIAL_TEXTUREMIXING_MULTIPLY                "Multiply";
  37.  
  38.     MATERIAL_COLOR_COLOR                                     "Color";
  39.     MATERIAL_COLOR_BRIGHTNESS                         "Brightness";
  40.     MATERIAL_COLOR_TEXTUREMIXING                    "Mix Mode";
  41.     MATERIAL_COLOR_TEXTURESTRENGTH                "Mix Strength";
  42.  
  43.     MATERIAL_DIFFUSION_BRIGHTNESS                 "Diffusion Brightness" "Brightness";
  44.     MATERIAL_DIFFUSION_AFFECT_LUMINANCE     "Diffusion Affect Luminance" "Affect Luminance";
  45.     MATERIAL_DIFFUSION_AFFECT_SPECULAR         "Diffusion Affect Specular" "Affect Specular";
  46.     MATERIAL_DIFFUSION_AFFECT_REFLECTION    "Diffusion Affect Reflection" "Affect Reflection";
  47.     MATERIAL_DIFFUSION_TEXTUREMIXING            "Mix Mode";
  48.     MATERIAL_DIFFUSION_TEXTURESTRENGTH        "Mix Strength";
  49.  
  50.     MATERIAL_LUMINANCE_COLOR                             "Luminance Color" "Color";
  51.     MATERIAL_LUMINANCE_BRIGHTNESS                 "Luminance Brightness" "Brightness";
  52.     MATERIAL_LUMINANCE_TEXTUREMIXING            "Mix Mode";
  53.     MATERIAL_LUMINANCE_TEXTURESTRENGTH        "Mix Strength";
  54.  
  55.     MATERIAL_TRANSPARENCY_COLOR                     "Transparency Color" "Color";
  56.     MATERIAL_TRANSPARENCY_BRIGHTNESS             "Transparency Brightness" "Brightness";
  57.     MATERIAL_TRANSPARENCY_REFRACTION             "Transparency Refraction" "Refraction";
  58.     MATERIAL_TRANSPARENCY_FRESNEL                 "Transparency Fresnel" "Fresnel";
  59.     MATERIAL_TRANSPARENCY_ADDITIVE                 "Transparency Additive" "Additive";
  60.     MATERIAL_TRANSPARENCY_TEXTUREMIXING        "Mix Mode";
  61.     MATERIAL_TRANSPARENCY_TEXTURESTRENGTH    "Mix Strength";
  62.  
  63.     MATERIAL_TRANSPARENCY_DISPERSION             "Transparency Dispersion" "Dispersion";
  64.     MATERIAL_TRANSPARENCY_MINSAMPLES             "Transparency Min Samples" "Min Samples";
  65.     MATERIAL_TRANSPARENCY_MAXSAMPLES             "Transparency Max Samples" "Max Samples";
  66.     MATERIAL_TRANSPARENCY_ACCURACY               "Transparency Accuracy" "Accuracy";
  67.  
  68.     MATERIAL_REFLECTION_COLOR                         "Reflection Color" "Color";
  69.     MATERIAL_REFLECTION_BRIGHTNESS                 "Reflection Brightness" "Brightness";
  70.     MATERIAL_REFLECTION_TEXTUREMIXING            "Mix Mode";
  71.     MATERIAL_REFLECTION_TEXTURESTRENGTH        "Mix Strength";
  72.  
  73.     MATERIAL_REFLECTION_DISPERSION                 "Reflection Dispersion" "Dispersion";
  74.     MATERIAL_REFLECTION_MINSAMPLES                 "Reflection Min Samples" "Min Samples";
  75.     MATERIAL_REFLECTION_MAXSAMPLES                 "Reflection Max Samples" "Max Samples";
  76.     MATERIAL_REFLECTION_ACCURACY                  "Reflection Accuracy" "Accuracy";
  77.     
  78.     MATERIAL_ENVIRONMENT_COLOR                        "Environment Color" "Color";
  79.     MATERIAL_ENVIRONMENT_BRIGHTNESS                "Environment Brightness" "Brightness";
  80.     MATERIAL_ENVIRONMENT_TILESX                        "Environment Tiles X" "Tiles X";
  81.     MATERIAL_ENVIRONMENT_TILESY                        "Environment Tiles Y" "Tiles Y";    
  82.     MATERIAL_ENVIRONMENT_EXCLUSIVE                "Environment Exclusive" "Exclusive";    
  83.     MATERIAL_ENVIRONMENT_TEXTUREMIXING        "Mix Mode";
  84.     MATERIAL_ENVIRONMENT_TEXTURESTRENGTH    "Mix Strength";
  85.  
  86.     MATERIAL_FOG_COLOR                                        "Fog Color" "Color";
  87.     MATERIAL_FOG_BRIGHTNESS                                "Fog Brightness" "Brightness";
  88.     MATERIAL_FOG_DISTANCE                                    "Fog Distance" "Distance";
  89.     
  90.     MATERIAL_BUMP_STRENGTH                                "Bump Strength" "Strength";
  91.     MATERIAL_BUMP_MIPFALLOFF                            "Bump MIP Falloff" "MIP Falloff";
  92.     
  93.     MATERIAL_ALPHA_COLOR                                    "Alpha Color" "Color";
  94.     MATERIAL_ALPHA_DELTA                                    "Alpha Delta" "Delta";
  95.     MATERIAL_ALPHA_INVERT                                    "Alpha Invert" "Invert";
  96.     MATERIAL_ALPHA_SOFT                                        "Alpha Soft" "Soft";
  97.     MATERIAL_ALPHA_IMAGEALPHA                            "Alpha Image Alpha" "Image Alpha";
  98.     MATERIAL_ALPHA_PREMULTIPLIED                    "Alpha Premultiplied" "Premultiplied";
  99.     
  100.     MATERIAL_SPECULAR_MODE                                "Specular Mode" "Mode";
  101.     MATERIAL_SPECULAR_MODE_PLASTIC                "Plastic";
  102.     MATERIAL_SPECULAR_MODE_METAL                     "Metal";
  103.     MATERIAL_SPECULAR_MODE_COLORED                "Colored";
  104.     MATERIAL_SPECULAR_WIDTH                                "Specular Width" "Width";
  105.     MATERIAL_SPECULAR_HEIGHT                            "Specular Height" "Height";
  106.     MATERIAL_SPECULAR_FALLOFF                            "Specular Falloff" "Falloff";
  107.     MATERIAL_SPECULAR_INNERWIDTH                    "Specular Inner Width" "Inner Width";
  108.     
  109.     MATERIAL_SPECULAR_COLOR                                "Specular Color" "Color";
  110.     MATERIAL_SPECULAR_BRIGHTNESS                    "Specular Brightness" "Brightness";
  111.     MATERIAL_SPECULAR_TEXTUREMIXING                "Mix Mode";
  112.     MATERIAL_SPECULAR_TEXTURESTRENGTH            "Mix Strength";
  113.  
  114.     MATERIAL_GLOW_COLOR                                        "Glow Color" "Color";
  115.     MATERIAL_GLOW_BRIGHTNESS                            "Glow Brightness" "Brightness";
  116.     MATERIAL_GLOW_INNERSTRENGTH                        "Glow Inner Strength" "Inner Strength";
  117.     MATERIAL_GLOW_OUTERSTRENGTH                        "Glow Outer Strength" "Outer Strength";
  118.     MATERIAL_GLOW_RADIUS                                    "Glow Radius" "Radius";
  119.     MATERIAL_GLOW_RANDOM                                    "Glow Random" "Random";
  120.     MATERIAL_GLOW_FREQUENCY                                "Glow Frequency" "Frequency";
  121.     MATERIAL_GLOW_USEMATERIALCOLOR                "Glow Use Material Color" "Use Material Color";
  122.     
  123.     MATERIAL_DISPLACEMENT_STRENGTH                "Displacement Strength" "Strength";
  124.     MATERIAL_DISPLACEMENT_HEIGHT                    "Displacement Height" "Height";
  125.  
  126.     MATERIAL_ILLUMINATION_MODEL                        "Model";
  127.     MATERIAL_ILLUMINATION_MODEL_PHONG            "Phong";
  128.     MATERIAL_ILLUMINATION_MODEL_BLINN            "Blinn";
  129.     MATERIAL_ILLUMINATION_MODEL_ORENNAYAR    "Oren-Nayar";
  130.     MATERIAL_ILLUMINATION_DIFFUSEFALLOFF    "Diffuse Falloff";
  131.     MATERIAL_ILLUMINATION_DIFFUSELEVEL        "Diffuse Level";
  132.     MATERIAL_ILLUMINATION_ROUGHNESS                "Roughness";
  133.  
  134.     MATERIAL_GLOBALILLUM_GENERATE                    "GI Generate" "Generate GI";
  135.     MATERIAL_GLOBALILLUM_GENERATE_STRENGTH    "GI Generate Strength" "Strength";
  136.     MATERIAL_GLOBALILLUM_RECEIVE                    "GI Receive" "Receive GI";
  137.     MATERIAL_GLOBALILLUM_RECEIVE_STRENGTH "GI Receive Strength" "Strength";
  138.     MATERIAL_GLOBALILLUM_SATURATION                "GI Saturation" "Saturation";
  139.     
  140.     MATERIAL_CAUSTICS_GENERATE                        "Caustics Generate" "Generate Caustics";
  141.     MATERIAL_CAUSTICS_GENERATE_STRENGTH   "Caustics Generate Strength" "Strength";
  142.     MATERIAL_CAUSTICS_RECEIVE                            "Caustics Receive" "Receive Caustics";
  143.     MATERIAL_CAUSTICS_RECEIVE_STRENGTH    "Caustics Receive Strength" "Strength";
  144.     MATERIAL_CAUSTICS_SAMPLERADIUS                "Caustics Sample Radius" "Radius";
  145.     MATERIAL_CAUSTICS_SAMPLES                            "Caustics Samples" "Samples";
  146.  
  147.     MATERIAL_COLOR_TEXGROUP                                "Texture";
  148.     MATERIAL_DIFFUSION_TEXGROUP                        "Texture";
  149.     MATERIAL_LUMINANCE_TEXGROUP                        "Texture";
  150.     MATERIAL_TRANSPARENCY_TEXGROUP                "Texture";
  151.     MATERIAL_REFLECTION_TEXGROUP                    "Texture";
  152.     MATERIAL_ENVIRONMENT_TEXGROUP                    "Texture";
  153.     MATERIAL_BUMP_TEXGROUP                                "Texture";
  154.     MATERIAL_ALPHA_TEXGROUP                                "Texture";
  155.     MATERIAL_SPECULAR_TEXGROUP                        "Texture";
  156.     MATERIAL_DISPLACEMENT_TEXGROUP                "Texture";
  157.     
  158.     MATERIAL_SPECULARPREVIEW                            "";
  159.  
  160.     MATERIAL_PREVIEWSIZE      "Preview Size";
  161.     MATERIAL_PREVIEWSIZE_DEF  "Default";
  162.     MATERIAL_PREVIEWSIZE_64   "64x64 (16 KB)";
  163.     MATERIAL_PREVIEWSIZE_128  "128x128 (64 KB)";
  164.     MATERIAL_PREVIEWSIZE_256  "256x256 (256 KB)";
  165.     MATERIAL_PREVIEWSIZE_512  "512x512 (1 MB)";
  166.     MATERIAL_PREVIEWSIZE_1024 "1024x1024 (4 MB)";
  167.     MATERIAL_PREVIEWSIZE_2048 "2048x2048 (16 MB)";
  168. }
  169.